If I could take all my intelligence and convert it to something useful, I would. Either at all times, or on a separate, healing-gimped stamina set (like PVP items). Many encounters require it, and you should have it. Stamina is not to be underestimated in any way. Stamina – is not to be underestimated in any way. Usually, keeping a 10:1 ratio between +healing and mp/5s while casting (check your Character Info panel in game) is a good idea to have unbuffed. The best way to regen mana is in fact MP/5s (but Spirit wins overall due to blessing of kings, divine spirit and ToL aura). As a resto druid, you will seldom find yourself outside the FSR rule – which means that mp5 (which always works) is a good way to regen mana. Mp/5s is the third stat that any resto druid should look out for. See addons for Fubar_Regenfu for measuring FSR.
Since 2.3 patch, it is overall better than mp5 when it comes to raiding. Spirit also stacks well with Blessing of Kings (unlike +healing and mp/5s) and also buffs your ToL aura and your +healing if you have a priest doing Divine Spirit. Spirit – only works when you are outside the FSR rule, or at 30% efficiency while you are thanks to a talent.
This is the MAIN stat of your resto druid, and every upgrade should be considered from that viewpoint. It scales extremely well (see “The Skills”) and it is also hard to increase by Pots and buffs. +Healing done by spells and effects – the single most wanted item stat for any Resto druid.
ToL – Tree of Life, a 41 point Shapeshift form in the restoration tree that disables Healing Touch and Abolish Poison and Remove Curse, decreases HoT mana costs by 20%, and gives an aura to your Party which increases healing on party members by up to 25% of your spirit. A talent in the balance tree that, on a critical spell strike, reduces the cast time of your next spell with 0.5 seconds. It makes your next nature spell instant cast (All healing spells are nature). A 21point talent in the restoration that all full-time healing druids will have. Restoration Druid – A druid healing using mainly the Restoration Tree, and most of the time Tree of Life (see The Talents).ĭreamstate Druid – A druid healing using a mix of the restoration and balance tree (see The Talents). In essence, how much you actually healed your targets.ĭownranking – Generally refers to using lower ranks of a spell to get a higher HPM at the cost of a lower HPSC. The Overhealing is 2000, or 66%.Įffective Healing – Raw healing minus Overhealing.
The target only needs 1000 healing done to be at full health. For example, a spell that heals a target for 3000. Overhealing – How much of your healing done with one or several spells that “overheal”, ie lands on the target but does not do any good because it is already at full health. This cannot be improved by spell haste rating, but can be improved by shaman Blood Lust. Instant cast spells cause a 1.5 sec cooldown on all spells. For example, your rejuvenation heals a target for 1200 over 4 ticks and 12 seconds. For example, a spell costs 100 mana and heals for 1500. Means how much each mana point you spend on a spell, heals the target. For example, a spell heals for 3000 and you spend 3 seconds casting. Means how much a healing spell heals in total, per second you spend casting. If the spell is not a HoT spell, HPS is identical to HPSC. For example, your rejuvenation ticks for 999 every 3 seconds. Means how much a healing spell heals per second. Being “within the FSR” means that you have casted a spell, and now do not have full Spirit regen. Every time you finish casting a spell (except NS), you now have 5 seconds until your Spirit will regen as it does normally. Examples: Lifebloom, Rejuvenation, Regrowth.įSR – Five Second Rule. The phrase HoTs is used as a gathering umbrella for spells that include a Healing over Time component, after you have finished casting. Let’s start with the abbreviations you need to know when playing a Restoration Druid: